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Pathfinder RPG Guns & Gears Special Edition (P2)

£31.495£62.99Clearance
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Most prominently to my mind is the Overwatch, which near as I can tell is a way of giving Improved Initiative to the entire party(! On the other hand, it’s a little weird to have to go looking for the gunslinger class info out in the middle of the book, rather than up front where you’d usually expect it to be.Roll For Combat is an Actual Play Podcast where we play role-playing games and interview industry leaders. It also, I have no doubt, will be the source of an incredible number of arguments about whether or not guns have a place in your game. The most interesting one here is the Spellshot, which is a full-class archetype for the Gunslinger, fusing magic and guns to create interesting effects like re-summoning ammunition from shots that miss.

Guns will always be a controversy in a fantasy game, but my lizard brain will never get sick of imagining explosions and gun battles in a tabletop game. When sword and spell just won’t be enough to win the day, it’s time to power up your game with clockwork gears, lightning coils, and black powder! The First Edition Gunslinger operated on points (“grit”) that you could generate through actions and then spend on special abilities, much like the Swashbuckler operates on “panache”. But let’s be honest: the Rule of Cool STRONGLY argues in favor of the construct path – having your own little RoboBuddy to command is pretty awesome.But the point of all of this is that’s a pre-existing bias I’ve had to get past over the years, and at least in First Edition, I regarded the Gunslinger with more than a little skepticism. Another nitpick is there are no new spells here, and I feel that's a reasonable, but somewhat annoying choice. However, the 2E Gunslinger is a little more straightforward, doing away with grit, and just relying on class feats and special abilities, known as “deeds”. Also, the constructs we see in it are clockwork automatons, coming as monsters in Bestiary 3, and as an ancestry in this book!

To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. This time, Paizo decided to break things up into three mini-books: there’s a “Gears” section, a “Guns” section, and then a smaller part at the end that delves into the lore and other “softer” content. To be fair I'd imagine a dev can't actually say that, because if they said "Oh yeah, this ancestry is totally like this other copyrighted race from a well-established IP" the scary wizard from down the coast might object. Theme or Fluff- Guns and Gears is not a small book and there is just an absolute TON of new stuff here. For those who homebrew, it's not a problem in the first place, but since I play Society most of the time, I foresee it being a big problem over time.They’ve even made four circular views of Golarion to show its true shape as a spheroid—truly just jaw-dropping worldbuilding on display here. The players can invent anti-guns magic, for example illusory magic for effects as smoke-grenades, summoning swarmns or bulletproof creatures (for example a psionic astral construc), or a little piece of ectoplams to block canons and mechanic pieces of gears or to water the gunpowder+explosives. Previous Paizo releases have followed the same basic layout of the Core Rulebook, keeping to the Ancestry-Background-Class flow. So you have a wide variety of firearms, the most exotic of which are “beast guns”, which are a fusion of magic and creature parts. So far, one of my favorite things to have crafted was a water boiler/chiller out of Hot and Cold Siccatite, Fire-Forged and Frost-Forged Steel, and a magical steel plate enchanted with create water to keep the system properly filled.

Inventors also get access to a number of feats with the “unstable” keyword, which I love as a bit of game design that allow a character to gamble with a bit of damage for a bit of extra payoff. They also prefer to let GMs manage that for their groups because these things are delicate, and many people have very diverging opinions on how it should be implemented, and instead of pleasing 1/4 of people and hurt the rest, they know that the GMs are the best at getting the best solution for their groups.You can change your choices at any time by visiting Cookie preferences, as described in the Cookie notice. Leap and Fire, Lesser Augmentation, Live Ammunition, Lock On, Lucky Escape, Magical Resistance, Manifold Modifications, Master Beast Gunner Spellcasting, Master Siege Engineer, Master Spotter, Megaton Strike, Megavolt, Miraculous Flight, Modular Dynamo, Munitions Crafter, Munitions Machinist, Named Artillery, Negate Damage, No Hard Feelings, No!

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