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Games Workshop - Warhammer Age of Sigmar - Age Of Sigmar: Awakened WyldWood

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Deadly Harvest – C asting value of 6. If successfully cast, each enemy unit within 3″ of the caster suffers D3 mortal wounds, rolling separately for each unit. Can be good on one of your many, many warrior-wizards who don’t mind getting into combat, but can be hard to set up. C+ Here is how to play Sylvaneth in AoS, focusing on building Ironbark, Oakenbrow, and Winterleaf 2,000 points armies! Also, during the game, if a unit starts your hero phase wholly within 9” of a tree or overgrown terrain it can heal a wound. Rarely massive, but nice and there are further sources of healing available to compound this. From the Woodland Depths An interesting bit of design: after the gladewyrm moves enemy units within an inch take d3 mortal wounds on a 3+ and Sylvaneth units within 6” heal d3 wounds on a 3+. Downsides are that it’s slow, has a poor cast range and just competes with far better spells. Spiteswarm Hive As stated before, combined with wyldwood you can relocate much of your force every turn if you’re smart, keep an eye out for openings in your enemy’s line.

Luneth’s Lamp – The bearer gets to attempt to banish an invocation in the hero phase like a priest, and gets +2 to banishing and dispelling rolls. If your friend only plays Fyreslayers and has that one grand strategy (you know the one) then this is busted. In an all comers environment? Not so much. D Another large tree! Treelords are much weaker ancients, as one would expect. They lost a lot of the same powers and mostly just focus on the combat aspect. If your goal is just to fit in another heavy hitter, it’s worth it but the abilities of an Ancient, Durthu or Drycha really make it hard to let this guy shine. Your Behemoth slots are often getting crowded so if you have the leftover points and really need another behemoth, you can do worse. Scenery Sylvaneth Wyldwood Artefact of Power: Horn of the Consort –Reroll hit rolls for Kurnoth hunters within 12″ of the bearer. Nurtured by Magic – Once per turn if your general successfully casts a spell, a friendly unit wholly within 18” gets to heal d3 wounds. DKind of a weak ability, particularly useful for Dryads if you run them in larger groups, but otherwise they probably won’t be big enough to matter. Command Ability: Branch Blizzard –During your shooting phase you can nominate an enemy unit within 12″ of one of your Heroes and roll a die for each model in the unit. On a 6+ deal a mortal wound. More customization for your faction –Between the subfactions and Seasons of War you functionally get 2 battle traits to mix and match as you please. Other than that you got one lore to draw from, and it’s a solid lore, but not all great. First lets look at the bad news. Throne of Vines used to be a go-to spell, granting +2 to casting, now it heals 1 wound to the caster per phase, not bad but your time is better spent elsewhere. After that it improves, Verdurous Harmony lets you return a model to a unit that lost one, or D3 to your smaller infantry while Regrowth is for healing up your bigger stuff, healing D6 wounds.

The Vesperal Gem – Once in each of your hero phases, when the bearer attempts to cast a spell from the Lore of the Deepwood, instead of making a casting roll you can say they are using the Vesperal Gem. If you do so, that spell is automatically cast and cannot be unbound. After the spell is completed, roll a die. On a 1, the bearer suffers D3 mortal wounds. As a bonus, the ability you’re getting alongside is good – two uses of the teleport is fine enough and two uses of your escape mechanism will do wonders for dictating the flow of combat and keeping your army intact. Even if your opponent gets one activation in between your uses of strike and fade, it can make situations where you are throwing your blob of Spite-Revs into a multi-unit combat much less scary.Wisdom of the Ancients – Add 1 to the Bravery characteristic of friendly units while they are wholly within 12″ of this general. This section is now a hugely important aspect of the overall strength of a faction – a good set of these can really ease out scoring for an army. Sylvaneth have a decent but unspectacular set of battle tactics, you will dip into them but you will also need to be able to score GHB tactics. The Burgeoning: All friendly Sylvaneth models that did not charge and are wholly within 9” of a friendly Awakened Wyldwood have a ward save of 6+.

Let’s focus on the two new units everyone is excited about, the dragonfly riders: Spiterider Lancers and Revenant Seekers. Both share the same ability: Thrumming with Life which removes all wounds from the unit if they killed an enemy model this turn. Spiterider Lancers are more aggressive, they move a bit faster, gain first strike on the charge while Seekers are more support units. They’re still solid in combat, but can restore a model to a unit who’s wounds are less than 5 wholly within 12″ at the end of movement on a 2+. Essential if you wanna run some Kurnoth Hunters. Now we’re getting into the more elf-y parts of the Sylvaneth. The Arch-Revenant is an almost auto take in many lists due to its low cost at 100 points and utility in buffing Hunters, your primary elite troops. He can be pretty nasty in a fight, with his glaive doing 3 3+/3+ hits, -2 rend and 2 damage, and free rerolls of 1 to hits or saves, your choice, each turn. Recently, Kurnoth hunters have taken a bit of a staring role as more elite infantry and being able to reroll all hits with no limitations is pretty nice, especially when greatswords are combined with the command ability.

Add 2 Wyldwood into your list instead of 1. Really good but same problem as any Mega Battalion, impossible to field in any reasonable point list. Free Spirits You only get one lore but it’s filled with fantastic buff spells that would make many other armies generous. Often the challenge is having enough Wizards to cast what you’d like. Lore of the Deepwood The Dwellers Below – CV7. A 12” range nuke, this is a classic “roll a dice for every model in the unit” job, where you do a mortal wound on a 5+. If we’re still in a zombie and ghoul horde meta, this can do a decent job. Again, the range here is a bit disappointing and there are many matchups where this will yield incredibly poor results. C This list was used by Paul Boutelle at Gateway Gamers September 2020, where it went 2-1. I like caster heavy lists so this caught my eye, especially because it uses Alarielle, who sadly is underutilized due to her cost. This is a much more Herohammer heavy list than others, as the battleline is the absolute bare minimum point cost possible, and the Kurnoth Hunters are doing only so much lifting. We do see the Branchwraith again with Throne of Vines and Balewind Vortex, so he relied heavily on Dryad reinforcements to keep the bodies coming. The list only barely fits into 2k but he appears to have made it work. Thomas’s Dreadwood List Allegiance: Sylvaneth

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