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WizKids Mage Knight: Ultimate Edition & Stonemaier Games | Scythe | Board Game | Ages 14+ | 1-5 Players | 90-115 Minutes Playing Time

£9.9£99Clearance
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Disclaimer: The above "How to Play" guide is intended to provide a general overview of the game Mage Knight: Ultimate Edition. While we strive to ensure accuracy, some details may not be entirely accurate or may not cover all aspects of the game. We recommend referring to the official rulebook for complete and accurate information on how to play. There is a lot going on in Mage Knight. You’re not going to know everything on your first or even your second playthrough. You will, however, have a ton of fun playing and learning the game.

Choose a scenario: The game comes with several scenarios with different objectives, durations, and levels of difficulty. Select one that suits your group's preferences. Hurting slightly, I pressed on and came across a dungeon. My scouts wouldn’t be able to help me even if they weren’t wounded and I was relatively fresh. Onward. The dungeon run didn’t end well. Again, I was forced to retreat and this time there were no meat shields in sight. To say this game is large is a massive understatement. You could get the base game and play it for a year and still not get bored with it. With my renewed resources I decided it was time to take on a wizard’s tower. “Those pointy hat-wearing pansies can’t stop me!” I shouted to the ether. They proceeded to beat the crap out of me while I used my trusty scouts as meat shields for a tactical retreat. Years later, the miniature game is basically long gone along with all of the minis that I once owned (lost in one of our many moves). In 2011, Mage Knight emerged from the ashes but is no longer a miniatures game. It was reborn as a traditional tabletop board game and completely blew away the board game world with an immense new world to explore (and an immense rulebook).

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Follow the walkthrough booklets and you’ll be fine. It’s a complex game, but the walkthrough makes it far less intimidating. The Pros and Cons of Mage Knight Pros:

Players progress through the game by achieving objectives, gaining Fame, and increasing their Reputation. The game's victory conditions are determined by the chosen scenario. For example, players might need to conquer cities or defeat a certain number of enemies. Once the victory conditions are met, the game ends, and the player with the highest Fame is declared the winner.Recruit units: Spend influence to recruit units from the offer, adding them to your play area. Units can provide valuable support during your adventure. For example, if you have the Blue Card Stamina in your hand you could simply play it and gain 2 movements for that turn. If you happened to have a blue crystal or access to blue mana you could spend it and instead use the enhanced ability of 4 movement. Mage Knight is one of the definitive action/adventure fantasy board games on the market today. The decision to switch gears and convert a collectible miniatures game into a single box board game is a bold move but it’s worked well for Wiz Kids.

In a game this heavy there’s always going to be a lot of questions, and just as I’m not going to be able to cover all of the rules in this article (I went over the bare minimum to give you an idea of what you’re getting into) there’s still a lot of questions. WizKids did put out an FAQ, and as I probably mentioned a thousand times now, the Ultimate Edition rulebooks are very well-written.In Mage Knight, players will assume the role of a hero of the Atlantean Empire called a Mage Knight. During the course of the board game, players will reclaim territory, besiege castles, hunt marauding orcs, delve dungeons, loot wizard towers, and tons more. Another cool part of the game is recruiting mercenaries. In certain locations on the map players will have the option to spend influence points to recruit powerful allies. Each one will grant different bonuses and abilities, and who is available to recruit will change from round to round. Mercenaries are not heroic Mage Knights though, and their bonus abilities can only be used once per round. After that, they’ll need to rest until the beginning of a new round. As players level up, you’ll notice that the leveling will alternate between gaining new skills & cards and gaining command tokens. Each command token indicates how many followers/mercenaries you can have with you. In a case of art imitating life, the more fame you have the more followers you have. Speaking of the cards you may notice a lot of colors and 2 separate card effects. Each card will have a mana affinity (color) and 2 separate abilities. The ability on top is the generic ability. You will always be able to use this ability. The lower ability can be used only if you spend mana to enhance the card. Throughout the game you’ll have access to mana or magic crystals, and if you spend one that matches the color of the card you can use the enhanced (lower) ability on the card. Mage Knight is played in a series of rounds, divided into day and night phases. During each round, players take turns performing actions to explore the board, battle enemies, and achieve objectives. Each player's turn consists of the following steps:

I’ve rarely had so much fun in board games, solo or otherwise. There are so many options and ways to play, giving each game a very unique feel to it. The game looks gorgeous all set up and you get to create amazing stories as you explore the world. Fame and Reputation work so well in the game and feels so natural. I love leveling mechanics and would find myself seeking glory by taking detours to locations I probably didn’t need to go but had a blast every step of the way. Great value in one box. The base game alone you could play for a year and not get bored. The Ultimate Edition comes with 3 expansions.One of the constant threats all players will need to look out for are wounds. If a player manages to take 5 wounds fairly early in the game they’ll be severely handicapped. Each card takes up a space in a player’s draw hand and can’t be used for anything. It’s hard enough trying to complete actions without a limited selection of cards. Night & Day

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