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Grey Seer: A Thanquol & Boneripper Novel (Warhammer)

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Sparing his life, Queek led the assault against Karak Angkul and managed to penetrate Sixth Deep before the Dwarfs finally regrouped and formed up in the higher levels. Worst still, the army of Klarak Bronzehammer have managed to return just in time as they used large Warp-grinders from the armour of Clan Skyre to tunnel their way upwards. Caught between two armies, Queek forced the cowering Thanquol to summon forth Vecteek as he promised under pain of death. [7q] It was at that instant that a Skaven messenger approached the Grey Seer and handed him a letter. The letter was obviously read, as evident by the marks of handprints and filth. Feeling this a good time to show the assembled army his power, he torched the messenger with unholy Warp energies, pealing off the flesh and skin of the Skaven until only bones remain. Whilst the army was at awe by the gruesome display of power, Thanquol began reading the message with a savage grin, knowing full well who had done this. With his most powerful voice, he told the assembled mass about the death of Vermek Skab, and how the command of the Invasion shall fall into his second-in-command... Thanquol. Some of the War-leaders weren't so keen on the idea, and each representative of the Great Clans stood up and denied his claim, as respectfully as possible of course, but hostile towards their other competitor. Only Thanquol's threat of bringing the Council of Thirteen into this argument silenced the representatives, making each one of them fight each other for the position of second-in-command. Thanquol was pleased with the results. [1c] The Betrayal of the Great Clans Leeches! Mosquitos! Poisonous Spiders! Blinding clouds of Gnats! Snakes! Thanquol's fur crawled as he thought of the snakes. The loathsome things were everywhere, watching them with their unblinking eyes, sniffing at them with their forked tongues. He'd lost count of all the hideous snakes they'd seen!" Grey Seer Thanquol is without a doubt (in his mind) the greatest nemesis of the Slayer, Gotrek Gurnisson and his companion Felix Jaeger. He, and his stalwart Rat Ogre bodyguard, Boneripper, have engaged in innumerable nefarious schemes and adventures across the World-That-Was, including… Das Buch ist nicht von William King und daher hat sich Thanquol ein wenig verändert. Dieser ist etwas vorsichtiger und etwas weniger Größenwahnsinnig als der, den wir aus den 'Felix und Gotrek'-Romanen kennen. (Könnte das ein psychische Spätfolge der Traumatisierung durch einen gewissen elenden Zwerg sein?).

Boneripper 7 - Boneripper 7 was the re-animated body of the first Boneripper. This resurrection was made possible by Clan Skyre's combined use of sorcery and their warpstone-derived technology. Boneripper 7 was gifted to Thanquol in the novel Thanquol's Doom. Despite suffering heavy damage, the seventh Boneripper is still up and running.

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You are curious why I call you, Thanquol. I find myself in need of a grey seer. One with every reason to be loyal to me." He also ventured to the mancity of Miragliano in Tilea and won over all the furless burgomeisters to the Skaven cause by promising them power and eternal life. The witless fools had been only too willing to believe in his sorcery. Unfortunately, the burgomeisters had all mutated from the warpstone dust he had given them to consume, and they had been stoned to death by their fellow citizens. [12a]

Not too long after the second assassination, another Clan Eshin assassin leapt from the shadow and began to kill off the Humans within the building. Three sharp metal discs were flung at Thanquol, but the body of his Stormvermin bodyguard caught it just in time. Relief came when Skrim Gnawtails clanrats came in to aid the Grey Seer along with his bodyguard Boneripper. The Assassin fled the scene, knowing that he had no chance against their combined might. Skarpaw and the human informant's bodyguards began their chase for the assassin, but failed in the attempt. [5e] Though a powerful sorcerer with great and malicious ambitions, Thanquol tends to leave his plans in the paws of less capable underlings and consistently underestimates his foes, flaws which hamper his desire to rise through the ranks of skaven society. The invasion of Nuln in 2499 IC [2a] which he oversaw ultimately ended in failure due to a number of factors, including the mutation of a Clan Pestilens plague causing it to affect skaven as well as humans, the unstoppable spread of rats specifically bred to devour all available foodstuffs, and the interference of Gotrek and Felix. Despite managing to penetrate Nuln's palace with a company of stormvermin, Thanquol was prevented from murdering Countess Emmanuelle von Liebwitz and fled in his defeat, justifying his cowardice as prudent skaven caution.Tonight is the night you have all been waiting for! Tonight we will smash-crush the humans once and for all. Tonight we will invade the city and enslave all the occupants. Tonight we will strike a blow for the Under-Empire and the Skaven nation that will long be remembered!" After nearly 20 years since he has last seen the hated duo, Gotrek and Felix, Thanquol has aged considerably during those years. A Skaven rarely lives longer than a decade but Thanquol in power and wealth once more despite his venerated age. For long years, despite all the rivals he had slain and the indignities he has avenged, there were only two left, and Thanquol knew that he would never rest easy until they are found and dead. And so did Thanquol searched for them for nearly 20 years, and for 20 years they had alluded him until the day they returned to the city of Altdorf. There, Thanquol procured the aid of Shadowfang and his elite force of Gutter Runners. Yet the duo managed to escape their clutches and disappeared once again. [11a]

The mirroring of the two stories is really brought to light by one fact: the qualities that we find reprehensible in the human world are the attributes that make a Skaven attain power and status in the society of the Underdark. It is Werner's depiction of Skaven society that really helps make Grey Seer shine. Thanquol's story is, simply put, hilarious. Were he a human, he would be a completely unlikable character. As he is a Skaven, one can't help but like him. He embodies all the foul and terrible attributes a Skaven should; he is deceitful, he is cowardly, and above all, he is out for himself above anything. For the story, this is a great thing, as it turns Thanquol into a delightful character to read about. And for a LH, hear me out. Skreech Verminking. Him and Thanquol had interesting chemistry as they were pretty much the duo that ruled over the united Under-Empire during the End Times. Maybe summon him through a ritual like Lizardmen do with Lord Kroak? There's a lot going on with the narrative, as the parallel stories could stand on their own, but C.L. Werner does a brilliant job of keeping things moving without bogging down the narrative. Thanquol's story provides a really great look into Skaven society, while the story of Johann Dietrich and the smugglers shows us the underbelly of Altdorf. In addition to being parallel stories, Werner does a great job of making the two societies mirror each other.

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What was this puny contraption to dare pit itself against the greatest wizard in all skavendom! It was a gnat, a flea, something to be crushed with a snap of his claws! He was Grey Seer Thanquol! The Paw of the Horned Rat! Greatest Magician in all the Under-Empire! He’d blast this filthy dwarf-thing contraption into a thousand bits and feed them to whatever scruffy beard-meat built the ridiculous thing!" Thanquol spawns on turn 2. When you level up you could choose assistant skill. Each assistant skill opens acces to certain version of Boneripper Soon they would pulverise the last of the Wormstone. Soon they would be ready to strike! Then none would dare defy the might and power of Grey Seer Thanquol! From the spires of Skavenblight to the lowest rat-burrow, all the Under-Empire would grovel before the fury of Thanquol!" Nach den zuletzt wieder entäuschenden Gotrek & Felix Romanen (Elf Slayer & Shaman Slayer), verdankt es ihr Dauer-Rivale Thanquol einem der wohl fähigsten Warhammer Autoren, nun selbst zur Hauptfigur eines Romans aufzusteigen. link: http://images-cdn.fantasyflightgames.com/ffg_content/warhammer_lcg/card-of-the-week/cotw3/warhammer-invasion-card-greyseer-thanquol.png

As a massive Rat Ogre, the original Boneripper was a completely (more or less) organic being. He was a three-armed monster, one arm bearing a sword, the other a firearm, and the final limb ending in a set of fearsome claws. The head of the beast was skeletal with fearsome red eyes, feeding into a shaggy mane of fur. [2b] However, during the assault, Grey Seer Skraekual disappeared from sight. Worst still, Klarak Bronzehammer knew of the Grey Seer's infamy and led a counter-assault against him. Fortunately, thanks to the blessings of the Horned Rat, Thanquol survived the encounter when the mineshaft collapsed just as the Engineer aimed his pistol at him. Brushing dust from his robes, Thanquol stalked the tunnel after Skraekual alongside his new bodyguard Boneripper. [7i] CL Werner's Grey Seer provides a much needed look into Skaven society and the threat it poses to the humans of the Empire. Grey Seer Thanquol is an interesting character that you immediately like for all the wrong--but in this case entirely right--reasons and his plots and plans throughout the narrative are really engaging. Werner's prose is excellent and moves the plot along at a swift pace, setting the human and skaven worlds as really nice mirrors of each other. A fantastic fantasy effort that should only be missed by those that absolutely hate rats.

Contents

Follow the tale of Thanquol and Boneripper, heroes of the Skaven, as the End Times draw closer. Expect plenty of duplicity and scheming as we explore their story. Like all Grey Seers, Thanquol was given a magical staff and a warpstone amulet as a badge of his status as a Skaven mage-priest. These artefacts of power were previosuly held by his former mentor, Master Grey Seer Sleekit. Following his untimely death, Thanquol was granted the rights to his personal belongings, and thus kept his staff and amulet as a kind of memento of his master's unfortunate demise.

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