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Nintendo Wii Fit Plus with Balance Board

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a b "Nintendo Unveils Wii Fit Plus Launch Date and New Colors of Nintendo DSi, Wii Remote". Las Vegas, Nevada: Nintendo of America. August 31, 2009. Archived from the original on September 1, 2018 . Retrieved September 1, 2009. Nintendo today announced that the new Wii Fit Plus game will launch in North America on Oct. 4 Rubenstein LZ, Josephson KR: Falls and their prevention in elderly people: what does the evidence show? Med Clin Noth Am 2006, 90: 807-824. 10.1016/j.mcna.2006.05.013 Not all Wii fit balance interventions have been game-based. Shih[ 42], for example, used a unique approach that encouraged individuals with Cerebral Palsy to become more aware of their COP location. In this experiment, a customized WBB setup was used to activate participants’ favorite television programs when standing on the board with their COP centered between the feet. Deviation from this ideal resulted in the television program being turned off. Even though the participants had reduced cognitive abilities, they were able to implicitly learn COP control over multiple trials and keep the television on for longer periods of time than normal. An increased percentage of trials with the desired COP location were also found in retention trials with the television stimulus constantly on. Efficacy of Wii Fit-based interventions

During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Wii Fit for " Family Game of the Year" and "Outstanding Innovation in Gaming". [54]

Wii LAN Adapter

IGN Wii: Best Sports Game 2008". IGN.com. December 18, 2008. Archived from the original on December 28, 2008 . Retrieved December 19, 2008. Bogost, Ian. "The Prehistory of Wii Fit." Water Cooler Games. July 15, 2007. (Date accessed online: December 24, 2009)http://www.watercoolergames.org/archives/000823.shtml

Use and acceptance of the Wii Fit as a balance assessment and neurorehabilitation tool is growing rapidly. With respect to assessment, initial attempts to use the WBB as a low cost proxy for a scientific force platform via customized software applications appear to be an extremely promising area of exploration. Research relying on measurement of balance ability using Wii Fit software-based metrics, however, has been far less convincing to date. With respect to balance neurorehabilitation, there is reason for optimism regarding the use of Wii Fit-based interventions to foster meaningful balance improvements across a variety of clinical populations. Multiple studies now show improvement in balance control following reasonable periods of training with the Wii Fit games and custom designed applications. The svelte Wii Balance Board weighs in at about 8 pounds (roughly 3.5 kilograms) and can support up to 330 pounds (about 150 kilograms) for in-game functionality. (It can actually support quite a bit more, up to 620 pounds, but games like "Wii Fit" will not work if you weigh more than 330 pounds [source: Casamassina].) It runs on four AA batteries, which Nintendo says can provide up to 60 hours of play time depending on the settings used, and the board shuts off automatically to conserve power when not in use after a short period of time. It has built-in wireless capabilities and communicates with the Wii using the same Bluetooth technology found in the Wii Remote.

Keep fit fun for everyone

D.I.C.E. Awards By Video Game Details Wii Fit". interactive.org. Academy of Interactive Arts & Sciences . Retrieved November 15, 2023. Wii Fit offers a body test every day. In this test, you use the Wii Balance Board accessory to measure your center of balance, Body Mass Index (BMI), and body control. Based on these results, you can also determine your Wii Fit Age. Much like Brain Age, you can chart your daily progress and compare it against previous results, as well as other friends and family who play Wii Fit. All About Balance Yamada M, Aoyama T, Nakamura M, Tanaka B, Nagai K, Tatematsu N, Uemura K, Nakamura T, Tsuboyama T, Ichihashi N: The reliability and preliminary validity of game-based fall risk assessment in community-dwelling older adults. Geriatr Nurs 2011, 32: 188-194. 10.1016/j.gerinurse.2011.02.002

Thanks to the Wii Balance Board and motion-sensing power of Wii, Wii Fit Plus makes it fun to experience exercise at home. As well as a huge variety of exercises, players can enjoy active gaming via 15 Training Plus games designed to offer a fun home workout for both mind and body. From taking part in a snowball fight to hitting the driving range, keep fit has never been so entertaining! Exercise routines built around youWii Fit misses out on Japan number 1". GamesIndustry.biz. December 6, 2007. Archived from the original on December 7, 2007 . Retrieved December 6, 2007. Nintendo:: E3 2009:: Wii Fit Plus". E3.nintendo.com. Archived from the original on June 11, 2009 . Retrieved 2009-06-30. Of the studies gathered for this review, only three were identified as having some form of randomized control design. The best insight into the overall effectiveness of Wii Fit interventions might be gained from this work by calculating effect sizes for the mean outcome measure differences. First, in a study by Franco et al.[ 28], it was shown that six, 15-minute sessions of Wii Fit exer-gaming had a strong effect (Cohen’s d = 0.7) on Berg Balance score in a group of community dwelling older adults compared those that did not use the Wii Fit. Toulotte et al.[ 14] also found moderate to strong effects across all balance outcome variables in a study of older adults who played Wii Fit games one hour per week for 20 weeks. Balance measures in this study included unilateral stance tests with eyes open (Cohen’s d = 0.5) and eyes closed (Cohen’s d = 1.3), Tinetti’s static (Cohen’s d = 3.8) and dynamic (Cohen’s d = 1.0) tests, as well as the Wii Fit test of center of balance (Cohen’s d = 1.9). Howells BE, Clark RA, Ardern CL, Bryant AL, Feller JA, Whitehead TS, Webster KE: The assessment of postural control and the influence of a secondary task in people with anterior cruciate ligament reconstructed knees using a Nintendo Wii Balance Board. Br J Sports Med 2013, 47: 914-919. 10.1136/bjsports-2012-091525 Wii Fit". Nintendo. March 17, 2008. Archived from the original on October 10, 2008 . Retrieved April 6, 2008.

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