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Ares Games | The Thing: The Board Game | Horror Board Game | Ages 13+ | 1-8 Players | 60+ Minutes Playing Time

£9.9£99Clearance
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Flamethrower - The most dynamic bit of gear in the game, with two ‘charges’ of use. The player can either add 3 dice rolls to any mission, or have a player reveal their Blood Sample card to only the player wielding the flamethrower, then the Flamethrowers first ‘charge’ has been used. The card is flipped, and can only then be used to add 3 dice rolls to any subsequent mission. You must cooperate to survive but who is really on your side? And if you reveal The Thing are you ready to fight it? The road to victory is truly hard, but not impossible. Be

Once players have progressed through sectors 2 and 3, successfully grabbing the items and defeating the Thing wherever it shows, it’s time to make the final decision. Who escapes the base, and who stays behind. Based on the iconic 1980s horror movie by John Carpenter, The Thing: The Boardgame is a semi co-operative hidden role game for up to 8 players. The dozen playable characters include familiar faces from the film - notably Kurt Russell’s MacReady and Keith David’s Childs - with the map providing a top-down view of the entire outpost. True to the paranoia of the movie, players can equip themselves with weapons such as a flamethrower and dynamite, and even tie up suspected imitations and test their blood as they try to weed out the alien horrors among them - if even a single imitation makes it onto the helicopter, the players (and humanity) lose.

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Thematically, I can now see what encouraged the designer of this game to choose this film and specifically this location for a game like this. The sense of isolation adds to the game. There is no help coming, and you need to get out to survive. It works perfectly with a hidden character game and helps develop the sense of uncertainty in every decision, and ultimately, the fun the game brings to the table.

This chip could either be a useful item such as some Rope or The Thing itself which would start a battle. If they fail in any way, either through missing the requirements of the room or via a sabotage card, then the room could be lost to fire. Loose too many rooms and the game is lost. Get Rollin’ The Thing - The Boardgame is an intense game experience for 1-8 players based on the 1982 cult movie directed by John Carpenter. It is a game that mixes different mechanics to create an experience that is as faithful as possible to that of the original film. The goal of the game designers was to bring the same personal emotions and paranoia that the protagonists of the film experienced to the gaming table. Some parts of the game may feel a little tedious if players are repeating actions. Gameplay does ramp up once the suspicions rise but I get the impression some may find this build up and slow tension not to their liking.The Thing is a semi co-operative game and this means that despite working together, some of you may have alternate agendas. I found the game had a few issues regarding the alien player. While its great to become the alien and surprise everyone, players who join forces with them at a later time don’t really have much to do other than help decide where the aliens strength tokens will be placed.

Split the yellow room tokens into their respective sectors (1, 2, and 3), shuffle them, and place one yellow side up in each room. Make sure not to look at the underside until completing a mission in that room, which I’ll get to shortly. Full disclosure: The Thing (1982) is my favorite horror movie, and I realize that I get a lot more out of this theme than other people. I have always loved the way the movie spreads fear and suspicion, and this has led me down a dark path of playing a lot of social deduction games. Yeah, we’ve been here a while. This ‘How To Play’ is a long-un, as The Thing: Infection at Outpost 31 has a simple baseline with many moving parts surrounding it. Hopefully this guide has made a semblance of sense, but I have one more parting tip. This a wonderful system and such a simple way to allow non human players to wreak havoc across the base without anyone ever knowing what role card they have. When I mentioned table talk earlier bringing out some serious debates, it doesn’t getting scarier and funnier than seeing a couple of sabotage cards enter the pile, prompting the leader to question everyone’s loyalty and true intentions. If there’s an uneven split (you’re not playing with 6 players exactly), don’t worry! As long as it’s relatively even, it’s okay! Be sure to look at what Captain powers characters have, as they can help you when you’re leading a group of supposed humans on your turn! Take your respective miniatures and place them in the ‘Rec Room’ on the board. Deal out 5 supply cards to each player. Your hand is secret, don’t show anyone!Although the crew in the film consisted of 12, we only have 8 in the core game. The majority of the iconic ones are here but I can’t figure out why they left out Childs, one of the only survivors at the movies’ climax.

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