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Blur (PS3)

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Un mélange de Wipeout et de Need For Speed qui ne prend pas, les deux approches étant aussi incompatibles que l'huile et l'eau, sans compter le ridicule du concept sur des véhicles réalistes bien que la conduite soit évidemment très arcade... Issue 6356: A ghost image effect is present, which can be removed by enabling Asynchronus Texture Streaming, however this causes flashing white lights to appear throughout the game. Rowe, Brian (May 31, 2010). "Blur Review". GameZone. Archived from the original on July 16, 2012 . Retrieved April 8, 2023. So, PlayStation 3 or Xbox 360? The stakes are high. What we have is a title that pushes technical barriers in pursuit of an overall gameplay experience that is quite unique: tech deficiencies will impact the overall look and feel of the game. Bearing in mind the legion of technical accomplishments, surely something's got to give? Ultimately it's the stunning depth of Blur's multiplayer that make it one of the most enjoyable racing experiences since Burnout Paradise. Modern Carfare indeed.

Bramwell, Tom (May 25, 2010). "Blur (Xbox 360)". Eurogamer. Gamer Network. Archived from the original on March 14, 2014 . Retrieved April 6, 2023. Eurogamer.net is owned by Gamer Network Limited, a ReedPop company and subsidiary of Reed Exhibitions Limited. Rogalski, Jakob (November 1, 2013). "Blur: Overdrive bringt Top Down-Arcade Rennspiel mit Waffen auf iPad und iPhone". iTouchandPLAY.de (in German). Archived from the original on 2013-11-05 . Retrieved November 1, 2013. This title requires a private server to access all Netplay features. Enter the below text in the IP/Host Switches section: At its very core it is Project Gotham Racing: take to the circuit with semi-sim, semi-arcade car handling and earn "fans" (as opposed to kudos) by racing creatively. But there's much more to Blur than its PGR inspired core. The power-up racing concept is very much a Mario Kart staple, though here...Rose, Mike (October 25, 2013). "Activision's Blur comes to mobile through Marmalade partnership". Game Developer. Informa. Archived from the original on October 28, 2013 . Retrieved April 7, 2023. Mahood, Andy (August 2010). "Blur review". PC Gamer UK. Future plc. p.94. Archived from the original on January 7, 2015 . Retrieved April 7, 2023. This is the only major point of differentiation in terms of the look and feel of the game when comparing to the PlayStation 3 version. It's rare that we see 4x MSAA implemented on PS3 at all, and in terms of your AAA driving games, only Gran Turismo 5 Prologue possesses it. In cross-platform fare, 4x MSAA on 360 is often substituted with quincunx AA (QAA) on PS3, but for Blur Bizarre has opted for 2x MSAA with a half-pixel, bilinear-filtered edge blur. Robinson, Martin (June 3, 2010). "Blur UK Review (Xbox 360)". IGN. Ziff Davis. Archived from the original on June 6, 2010 . Retrieved April 6, 2023.

Rigney, Ryan (May 25, 2010). "Blur (X360)". GamePro. GamePro Media. Archived from the original on September 1, 2011 . Retrieved April 8, 2023. Gallegos, Anthony (May 25, 2010). "Blur Review (Xbox 360)". IGN. Ziff Davis. Archived from the original on May 28, 2010 . Retrieved April 6, 2023.In the US, Blur sold 31,000 units in its first five days of release according to the NPD. [28] The game ultimately sold 500,000 units. [29]

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