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Posted 20 hours ago

Kingdom: A Role Playing Game About Communities

£9.9£99Clearance
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ZTS2023
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What I like about this that Microscope did really well is that the randomness isn't down to dice, it's down to how people find ways to complicate things. There's a great deal of control every player has over their character and the world around them in Kingdom, but at the same time all of the factors that are out of the player's control make it seem, just from the way it's written, like the sort of game that could be very tense and very fun.

It also adds LEGACY mode, which turns your Kingdom into a whole interconnected campaign. Explore the past and future of your community to see how it changes across time. How long? We've played over 70 sessions of a single Kingdom setting, with no signs of stopping… A lot of the game is down to just playing out your character and how they react to the other players, or even deciding to take a certain power away from another character (which is something you can do). Every role has their own sort of power, a very fine control over what direction the kingdom they're part of is going to ultimately take. Characters may change over time as they change roles or affect the kingdom, but the kingdom itself will change as well: characters will have to make decisions and deal with the consequences of them, popular opinion and the various stresses of rulership no matter what form it may take. Your Kingdom can be any group or organization that interests you. You could play a Wild West frontier town, a colony ship crawling to a distant star, or a sprawling Empire holding conquered peoples beneath its thumb. That's what Kingdom is all about: communities and how the people in them decide what they stand for. You'll sit down together and create any kind of group or organization you want to explore:It does a number of things that are a little more familiar than Microscope: you have a (mostly) persistent character, this character has a role they play and certain information about them written onto a sheet, in a way they are kind of the main protagonists of the story. The entire last half of the Kingdom book is full of really clever suggested seeds, how to customize them, the locations involved, the people who influence events, threats to status quo and the crossroad events they will face. There are sci-fi seeds, historical Earth, real world seeds and fantasy seeds. There's even a nod to D&D where you're in a popular 1980s Pencil & Paper RPG company facing some interesting threats and crossroads. These are all examples of Microscope games. Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That's Microscope. When RPGs grow into longer term campaigns it's very common for the setting to take on a life of its own with recurring characters and increasingly fleshed out histories and conflicts which many times the players themselves help shape. But what if the focus goes to the setting and its role more than the individual characters? That is the question Kingdom seeks to explore.

This new edition is a complete rewrite of the original Kingdom rules to make the game easier to learn and play.It also adds LEGACY mode, which turns your Kingdom into a whole interconnected campaign. Explore the past and future of your community to see how it changes across time. How long? We've played over 70 sessions of a single Kingdom setting, with no signs of stopping. I'm Perspective so what I predict is true. A Touchstone character showed us what the people wanted. But the Captain has Power. He decides what we do. And I just told him that if he does what the people want his precious authority is going to be a thing of the past.This new edition is a complete rewrite of the original Kingdom rules to make the game easier to learn and play.

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