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Dungeons & Dragons: Tasha’s Cauldron of Everything (D&D Rules Expansion book): 1 (Dungeons & Dragons )

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At one extreme would be if you had a table of "Optimizers", who "welcome any opportunity to demonstrate their characters' superiority. By granting you proficiency in an extra skill and expertise in any skill you’re proficient in, it makes you a master of whatever craft you choose to specialize in. The Path of the Beast is a cool option that allows a barbarian to alter their shape based on the primal beast that they descend from. This feat synergizes particularly well with monks’ ability to make many unarmed strikes in a single turn.

This druidic circle allows you to harness the destructive power of nature through a bond with a primal spirit. As you level you begin to gain resistances similar to a genie’s and you can bring other willing creatures with you into the vessel.As a crusher, you are a master of inflicting heavy wounds with bludgeoning weapons and knocking foes around the battlefield as you pummel them silly. You can also customize the armor with a series of buffs that can add temporary hit points, increase your walking speed, give advantage on dexterity checks, and more. And pushing people around is fun either way, and you can allways use it to push people away from you so don't have to use Disengage to move away safely again if you wanna hit-and-run. At level 18 you can cast telekinesis without any materials once per long rest or more if you use your Psionic Energy die.

You also can use your reaction to deal force damage when you or a nearby ally succeeds on intelligence, wisdom, or charisma saves. How does this work with the previous paragraph's rule of only changing subclasses when a character gains a new subclass feature?On the other hand, if you have a table of "Storytellers", a change at any time is fine, as long as it connects to the character and plot arcs you are creating. This feat lets you ignore resistance to poison damage, poison your weapons rapidly, and even create deadly poisons with a poisoner’s kit. It’s a particularly powerful tool for anyone with natural claws like tabaxi monks or Path of the Beast barbarians, since it lets you hamstring foes to reduce their speed and grievously wound them with critical hits to impose disadvantage on their attacks. Most spellcasters study hard to master the magic of their ancestors, or the magic within them, or magic they found in ancient tomes—but the temptation to take the quick and easy route, to find an otherworldly patron who will gift them untold power, is omnipresent. The first paragraph under that section heading says that characters can change their subclass when they would normally gain a new subclass feature.

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